VR Anatomy Application 2018 TB1 Version

VR Anatomy Application for students of Medical Engineering or Sport & Exercise – Current Version Anatomy 2019 Version 7

Get the current version 20190311AnatomyV7.zip

Created by

Developer Dr Marc Holmes

Academic Dr Laura Mason

Intro

A full understanding of human anatomy is required of students. They required to learn a large number of terms which students typically struggle with using a traditional education model. Therefore the aim of this App was to create a VR immersive learning opportunity to help students to engage with anatomy material.

Content

The current versions 20190311AnatomyV7.zip

contains

  • Bone training, run time 3 – 30 minutes
  • Muscle training, run time 12 – 60 minutes
  • Muscles assessment, run time 10 minutes

    Bones with floating muscles
    First Stage of the muscles training section vr
Bones with floating muscles in a VR test
Muscles to be pined in VR on to the body for a test

Training instructions

  • This section is a formative assessment.
  • Take parts place them on blue hang man for bones or Muscles.
  • Parts will snap into place.
  • Name the bones with multiple choices, there is a time penalty of +30 second to the score clock for each wrong answer. a reward of -30 seconds to the score clock for getting it right.
  • Once all the bones in a set are placed and correctly named, then the next set will appear.
  • Repeat until finished
  • Return to the main menu to get the next training.

Assessment instructions

  • This section is a summative assessment, no feed back will be give until you finish the test.
  • There is 10 minutes to do the test.
  • There are 13 parts to place on the right leg of the skeleton, the left leg is semi transparent and has no effect on the test.
  • Place each muscle in the correct position (based on the center of bounding box) for 1 mark if with in 0.1 meter scaling down to 0.5 meters
  • Place each muscle in the correct orientation (based on the anchor transformation) for 1 point with in 7 degrees, 15 degrees for
  • Name each piece for 1 mark
  • there is no instant feed back

Controls

Triggers hold to grab bones, touch the bone your controller will buzz and should turn purple

Triggers to click to select multiple choices. touch the center of the mutiple choices to get options when not green

TouchPad (stick on oculus) when touch shows the UI Laser, point and click the trigger to select options on the wall such as Restart, Main Menu End Test

Grip button is the object grip it grabs all the objects in the scene, use this to return objects which have escaped (they turn x-ray orange

Recommended hardware

CPU : Intel I5
GPU : Nvidia 1070
RAM : 16GB
HDD : 200mb free
Monitor : 1080p 90hz or greater
HMD either: HTC Vive, Oculus Rift with Touch, Window Mixed Reality.
Required Software : STEAM and SteamVR,

If using WMR Requires Mixed Reality Portal installed and SteamVR for WMR as well

If using Oculus requires Oculus installed  and 3rd Party apps turn on as well

The minimum hardware

We have tested on a the following low end VR equipment.

CPU: intel i5
GPU : Radeon RX 480
RAM : 8GB
Monitor : 1600×900 60hz
HDD : 200mb free
HMD : HTC Vive
Required Software : SteamVR

Versions

Get the current version 20190311AnatomyV7.zip

Attributions

BodyParts3D http://lifesciencedb.jp/bp3d/ BodyParts3D, © The Database Center for Life Science licensed under CC Attribution-Share Alike 2.1 Japan

VRTK https://github.com/thestonefox/VRTK MIT license https://github.com/thestonefox/VRTK/blob/master/LICENSE

License

Creative Commons Licence
Assembly by Dr Marc Holmes is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

This app is free to use, its has no DRM or user analytics enabled intentionally in version 20190311AnatomyV7.zip

Known bugs

  • WMR the controller hints do not point at the controller buttons location this is due to how SteamVR reports back location, will come up with a fix later.
  • Occasionally its possible to over ride the color of the prefab

Bug Report

Please send any bug reports to VirtualReality @ swansea.ac.uk with step to repeat them

I will try and fix them when I get time.

Regards.

Dr Marc Holmes

Grass Hoppers – Before Build

Dr Patrica Xavier VR – Grasshoppers 

The app is a series of photo spheres taken around a Grasshoppers construction site to show you Before an Excavation .

Download links

Android  

bit.ly/swanseavr1

 

 

 

 

 

 

iPhone users

bit.ly/swanseavr2

The app is unsigned and will require allowing permission to use.

Instructions

Please come along to the class 2019 03 05

Controls.
Place the red ring over objects to click them. you can click on:

  • the white balls (which changes shade when over it) takes you to the next sphere
  • the double arrow snap turns you 90 degrees in the direction its is facing
  • the single arrow snap turns you 5 degrees

 

VR Conference Video

In the run up to the Round Table on the 28th we will be releasing videos from the conference.

The schedule

13/11/2018 10 am GMT

VR4HE – Professor Danaë Stanton Fraser keynote

https://www.youtube.com/watch?v=Mm0m97w2TEg&t=0s&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F&index=2

 

14/11/2018 10 am GMT

VR4HE – Dr Marc Holmes how VR can be used in HE and introduction

https://www.youtube.com/watch?v=SEmPEJrcdSs&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F&index=2

 

14/11/2018 2 pm GMT

VR4HE –  To infinity and beyond – Dr Catherine Grove & Dr James Holness

https://www.youtube.com/watch?v=XEc7MfJqs7A&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F&index=3

 

15/11/2018 10 am GMT

VR4HE – Using VR to develop empathy of mental health – Mrs Lorna Saunder

https://www.youtube.com/watch?v=supt35LoQzM&index=4&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F

 

15/11/2018 2 pm GMT

VR4HE – Interactive materials for Health, Social Care and Education – Mrs Sian Shaw

https://www.youtube.com/watch?v=3kZ86wXJMLg&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F&index=5

 

16/11/2018 10 am GMT

VR4HE – Exploring geomorphological concepts in virtual reality – Dr Gareth Young

https://www.youtube.com/watch?v=hfaTyBWDQto&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F&index=6

 

16/11/2018 2pm GMT

VR4HE – VR in Construction – Dr Patricia Xavier

https://www.youtube.com/watch?v=E59IIog0DN0&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F&index=7

 

19/11/2018 10am GMT

VR4HE – Can VR clinical scenarios improve medical students’ learning? – Dr Mohammed Nasif Mahmood

https://www.youtube.com/watch?v=O-l54pr5TQM&index=8&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F

 

19/11/2018 2pm GMT

VR4HE – Teaching anatomy through VR – Dr Laura Mason & Dr Marc Holmes

https://www.youtube.com/watch?v=jzLn2906Yis&index=9&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F

 

20/11/2018 10 am GMT

VR4HE – Teaching empathy by simulated practice in optometry. The TESPO project – Dr Irene Ctori

https://www.youtube.com/watch?v=VwbDXXvwkp0&index=10&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F

 

20/11/2018 2pm GMT

VR4HE – Virtual Experiences of being an older adult  – Dr Jo Hudson & Taylor Waters

https://www.youtube.com/watch?v=GbLQgeceKCk&index=11&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F

 

21/11/2018 10 am GMT

VR4HE – : Providing Transformative ‘Exceptional Human Experiences’ – Dr.Ciarán O’Keeffe

https://www.youtube.com/watch?v=NGvAXzEBFgE&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F&index=12

 

21/11/2018 2 pm GMT

VR4HE – Virtual Reality for Learning Social Skills – Dr Marco Gillies

https://www.youtube.com/watch?v=axcH8rnUbcM&index=13&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F

 

22/11/2018 10 am

VR4HE – Virtual Reality in STEM teaching – Samantha Chester & Aaran Grimley

https://www.youtube.com/watch?v=rJoMQBHnkvU&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F&index=14

 

22/11/2018 2 pm

VR4HE – Can VR improve auditing? – Mrs Terry Filer

https://www.youtube.com/watch?v=IviF9eyDvrE&index=15&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F

 

23/11/2018 10am

VR4HE – Virtual student exchange and the use of VR in Syrian refugee camps – Mr Henry Dawson

https://www.youtube.com/watch?v=BfHn2mql65Q&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F&index=16

 

23/11/2018 2 pm

VR4HE – Teaching VR Pedagogical Approaches and Best Practices – James Michael Maltby

https://www.youtube.com/watch?v=ty8XYqrIkfg&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F&index=17

 

26/11/2018 10 am

VR4HE – Step away from the CAD station – by Dr Will Harrison and Peter Dorrington

https://www.youtube.com/watch?v=KzOHY7rHT3M&index=18&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F

 

26/11/2018 2pm

HE4VR – Overcoming the barriers to VR in higher education – Dr Leighton Evans

https://www.youtube.com/watch?v=3G2bRrvnluw&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F&index=19

 

27/11/2018 10 am

VR4HE – Professor Astid Ensslin

https://www.youtube.com/watch?v=lRH10U0-gTg&index=20&list=PLiwmQZ8bVG6TGFbSRt1Zo5OTs-wJ0E–F

 

28/11/2018 3pm Sansar Round Table. Link to follow.

Oxwich App Focus Group 2018 06 14

Wendy Harris Oxwich Focus Group

The app is a series of photosphere taken around a Oxwich bay the idea is to help remind you of the route, geography and plants you found on your field work.

This cardboard app is available to iPhone and Android users.

Android

https://www.dropbox.com/s/r1zwh8iqjucdfjm/Oxwich20180606.apk?dl=0

Oculus Go 

https://www.dropbox.com/s/vat90p5kf7z7yxr/Oxwich20180606Oculus.apk?dl=0

iPhone users 

If you got this app message from apple test flight please download test flight install the app if not contract Marc or Wendy to be added to test flight

Instructions

Please come along to the session on the 2018 06 14 for the focus group

Controls.
Place the red ring over objects to click them. you can click on:

  • the green ball (which changes shade when over it) takes you to the next sphere
  • the red ball (which changes shade when over it) takes you to the back a sphere
  • the white ball (which changes shade when over it) takes you via or short cut.
  • the double arrow snap turns you 90 degrees in the direction its is facing
  • the single arrow snap turns you 5 degrees
  • sound (wind chimes) now plays when a info window is in the scene.

Oxwich App

Wendy Harris Oxwich Focus Group

The app is a series of photosphere taken around a Oxwich bay the idea is to help remind you of the route, geography and plants you found on your field work.

This cardboard app is available to iPhone and Android users.

Android 

please  and install the app on your android phone

iPhone users 

If you got this app message from apple test flight please download test flight install the app if not contract Marc or Wendy

Instructions

Please come along to the feedback session on the 2017 12 01 for the focus group

Controls.
Place the red ring over objects to click them. you can click on:

  • the green ball (which changes shade when over it) takes you to the next sphere
  • the red ball (which changes shade when over it) takes you to the back a sphere
  • the white ball (which changes shade when over it) takes you via or short cut.
  • the double arrow snap turns you 90 degrees in the direction its is facing
  • the single arrow snap turns you 5 degrees

Capital Allowances App

Terry Filler Capital Allowance’s Focus Group

This cardboard app is available to iPhone and Android users.

Android 

please download and install the app on your android phone

Android APK QR code

iPhone users 

If you got this app message from apple test flight please download test flight install the app

Instructions

Please come along to the seminar session on the 2017 11 14 for the focus group

The app is a series of 12 photosphere taken around a training school and has overlaid costings. your aim is to identify the capital allowances possible to each item.

Controls.
Place the red ring over objects to click them. you can click on:

  • the green ball (which changes shade when over it) takes you to the next room
  • the red ball (which changes shade when over it) takes you to the next room
  • the double arrow snap turns you 90 degrees in the direction its is facing
  • the single arrow snap turns you 5 degrees

capital allowances in the flight lab

[Quick post] mach-o linker (id) error while using Unity to build Cardboard VR apps for iPhones

TL;DR use Xcode to open Unity-iPhone.xcworkspace not Unity-iPhone.xcodeproj

While following this guide for building apps for iphones

https://unity3d.com/learn/tutorials/topics/mobile-touch/building-your-unity-game-ios-device-testing

I came across an error after I activated the PlayerSetting>iOS>Virtual Reality SDK + Cardboard

mach-o linker (id) error

after I did some searching I found

>I finally found out that i had to open the xcworkspace instead of the xcodeproj. Using the xcworkspace, there is a “Pods” that is added and compiled before the unity project.

If this is the solution for building an iOS build it would be nice to mention somewhere to use the xcworkspace instead of xcodeproj.

https://github.com/googlevr/gvr-unity-sdk/issues/539

2 paid internship in VR for the summer

There are 2 paid interns going for the IMO for the summer for Swansea students and alumni.

More details on Swansea Employability Academy

https://swansea.targetconnect.net/leap/jobs.html?id=11773&service=Swansea+Employability+Academy+

Engineering Virtual Reality Assistant

As a VR assistant in the College of Engineering, you will provide support and research development to the college of engineering’s Immersive Media Observatory. The role will involve the following work:

  • Providing tours to the Immersive Media Observatory
  • Maintain state of IMO resources (keeping the room clear, keeping device cable tidy, devices charged when not in use and keeping software up to date)
  • Updating website IMO website and related online systems with relevant tutorials (video & text) and content (reviews, news and open source content)
  • Support to lectures project content where possible.
  • Support to industry project content where possible.

 

This role will require undertaking e-learning to become a VR developer to be able to support the project. The successful applicant will therefore have the opportunity to use:

  • Unity3d and be able deploy apps to:
    • Android : S7, VRGear, Cardboard, Moverio
    • SteamVR: Vive
    • Hololens
  • VRTK (Virtual Reality Tool Kit)
  • GitHub
  • Vuforia

In addition to this, as a personal Project, you will be assigned a project to help expand the current demands of the IMO. Projects cross referenced skill set of the employee, will be based around:

  • VR Locomotion
  • Data visualisation
  • Multiplayer
  • Alterative Control Devices
  • Mixed Reality
  • Photogrammetry
  • Lidar data
  • Spatial Mapping
  • Internal positioning system
  • Simulation Visualisation.